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 Post subject: Next Round of the War
PostPosted: Mon Jul 19, 2010 5:16 pm 
Snuggler

Joined: Tue Nov 21, 2006 12:10 am
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No ETA quite yet, although it shouldn't be as long as that one terrible wait between two of the rounds.

We're working on the last thing we're going to try for the war. We'll play one (smaller) round with that, and then we'll have the final round of the Hidden War. We've come a long way folks, and the developers have certainly learned a lot from your playtesting.

One small word for you, though.

Carriers.


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 Post subject: Re: Next Round of the War
PostPosted: Wed Jul 21, 2010 8:33 pm 
Snuggler

Joined: Tue Nov 21, 2006 12:10 am
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Things are proceeding well. We're about ready to start doing some internal testing.

Just to stave off this rumor, I don't believe carriers will be spawning planes in combat. We considered it, but there were some technical hurdles that were a bit tricky.

Don't worry though. We still have some interesting things for them planned. They'll be quite different from anything else you all have faced before.


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 Post subject: Re: Next Round of the War
PostPosted: Sun Jul 25, 2010 8:20 pm 
Snuggler

Joined: Tue Nov 21, 2006 12:10 am
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All right folks, we're about ready to roll. The next round of the war will start on this coming Tuesday. This will be the final round of the Hidden War.

The format of it will be fairly similar to the third assault. Winds are going away for now, and we'll be going back to the set of secret objective skylands for the fleet, that you will reveal using the Signal Analysis powers.

Exact number of target skylands will be revealed on Tuesday.

Plus, we're providing one new element to the game, the Hidden Carriers. The carriers represent two new mechanics we're going to introduce to the game. The first being the idea of there being enemies with massive amounts of health that persists from combat to combat. The carriers are intended to be very difficult and very unforgiving. Being hit by one equals a pretty bad day. However, the damage dealt to one of them in a combat will remain there for the next person to face them. As such, Skytopia will be able to gradually wear them down.

The second mechanic is based on *how* you take out a carrier. Rather than one set amount of health, the carriers have several areas that will need to be damaged and disabled before you can go for the kill.

We intend to create a page where you'll be able to see all the carriers in Skytopia. They will either be in the air, on a particular skyland, or traveling. You will only be able to encounter the carriers if you're in a location where they are. Traveling carriers can be encountered anywhere.

We also will have a special log page where players can see just who fought against each carrier. This will detail how much damage each person did, and who dealt the killing blow.

Carriers will NOT heal over time, although the Fleet may occasionally produce more of them. Carrier spawn rate will be relatively high, although when out flying they will only show up in very high danger areas.

Carriers will be a secondary victory condition for the war. Exact details will go out when they're finalized.

We're going to try and get them live on Tuesday, but it may take a little bit longer. We're very close though, and look forward to you facing them.


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