Lord Gilbert wrote:
Wage turnover time should be publicized better, and should be at a more rational hour. I'll see if I can change that.
As for 'punishing people for not having money,' I do understand your frustration, but part of the behavior of crew is that the better they perform, the more money they take, and you need to keep them paid up to maintain the effect.
Crew are *very* useful for playing the game as efficiently as possible, but ultimately, you can still play the game without them. As such, if you can't pay to maintain them, you won't be as able to reliably reap the benefits. Critiquing morale is certainly a worthwhile discussion, and a game feature to which there is a decent amount of good debate to be had. However, I find the "if you can't pay, crew bonus is going to drop" to be fairly straightforward.
Crew have been taking wages and have been going to unhappy when they can't be paid for as long as the system has existed in the game.
I've found running my more dangerous trade route overnight is bad for income, morale and in 2 words.. it sucks. I've got maxed out Combat Infamy and i win probably 90% of the level 60+ combats I get into but overnight, it turns into a stream of flees and losses from autoresolver. The worst part is, im running a trade route in a higher FL area, higher TL level goods and I make as much money as my alt which is running the same route the karmarda is currently using.
My crew goes from this:
Trader reduced buy tax by 21 %
Trader reduced sell tax by 21 %
Trader reduced buy tax by 4 %
Trader reduced sell tax by 4 %
which is just... sad. Why should I be penalized for having spent points, trading higher level goods in a higher flight license area and higher combat skills when all it does is reduce my income and make my crew mad overnight?
Autoresolver/Crew morale mechanics need a fix.