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 Post subject: Condition
PostPosted: Tue Oct 27, 2009 3:18 pm 

Joined: Tue Oct 20, 2009 5:00 am
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I know I'm prolly retarded for asking, but what happens when you run out of condition. the lowest I've gotten was 22% before getting serviced. I kinda skipped reading all the directions after I got the general Idea of the game. So anyone know?


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 Post subject:
PostPosted: Tue Oct 27, 2009 3:21 pm 
Helpful

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Currently, nothing: effects due to condition decrease have yet to be implemented.


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 Post subject:
PostPosted: Tue Oct 27, 2009 3:21 pm 
False Moustache

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Nowt.
Nothing, nada, zip, zero and zilch.
Otherwise most of skytopia would be grounded. Including me.

[EDIT]
Ninja'd! To within half a minute!

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 Post subject:
PostPosted: Tue Oct 27, 2009 7:07 pm 
Sapphire Luminary

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I think the service time should be changed to a much shorter time for the time being, so new players don't waste time doing this...


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 Post subject:
PostPosted: Tue Oct 27, 2009 7:14 pm 
Snuggler

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Servicing and condition will begin taking effect sometime this weekend.


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 Post subject:
PostPosted: Tue Oct 27, 2009 9:35 pm 
Explorer

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Chesterfield Taft wrote:
Servicing and condition will begin taking effect sometime this weekend.


Does this mean you've worked out an acceptable decay rate and a final service time?

-c.

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 Post subject:
PostPosted: Fri Nov 06, 2009 8:29 pm 

Joined: Fri Oct 30, 2009 5:53 pm
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Chesterfield Taft wrote:
Servicing and condition will begin taking effect sometime this weekend.

So did it go into effect? And what happens when it hits 0 in the middle of a queue? Assuming it stops the queue, any sort of alert?

I'm at 3% so I guess I'll find out pretty soon :remygrin:


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 Post subject:
PostPosted: Fri Nov 06, 2009 8:34 pm 
Cupid

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Condition still hasn't gone into effect yet... and even when it does, don't worry about dropping down to 0%. It seems like 0% won't be a magical number; you'll still be able to keep flying, trading, fighting, and all those good things.

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 Post subject: Re: Condition
PostPosted: Thu Feb 25, 2010 7:45 pm 

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as far as i understand, condition decay generated negative effects for your plane. 1 condition per 10 points lost. and when you hit 0 condition its 2 per day. leave it alone long enough it will gather enough bad condition to turn all trading unprofitable (from sales tax boosts) and combat get more problematic (-manuver, +sil, -accel) so really after maybe a day or two of 0 condition it will be time to service.


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