Register / Log in

Server Costs Aug

Ends in 6 days 0%
It is currently Sun Aug 25, 2019 9:56 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Ingersoll set-up
PostPosted: Sun Feb 07, 2010 7:45 am 

Joined: Thu Dec 31, 2009 8:04 am
Posts: 1
Faction: Flight School
Offline
Just wondering how people set up their Ingersolls

I'm looking to do inf running and some trading, I was thinking about this for upgrades:

Increased Ammo
both props
Not sure what do with Hull Upgrade slots, was thinking about putting in steel reinforced hull
All three wings then?

Also wondering what people do with crew seats. Right now I have 2 level 8 traders, a level 6 navigator and a level 5 diplomat, should I drop a trader or my navi for a 2nd diplomat?

My gun set-up is just a MG with AP/EB/ISM at the moment but I'm open to suggestions


Top
 Profile  
 
 Post subject: Re: Ingersoll set-up
PostPosted: Sun Feb 07, 2010 8:07 am 
False Moustache

Joined: Sun Jun 07, 2009 11:11 am
Posts: 102
Location: Left. LEFT. Other left.
Faction: Independent

Offline
For the hull, I use a gutted cargo hold, but that's more to personal taste. If you fight combats, then definitely a steel hull is better.

_________________
"That's why a bear can rest at ease
With just the bare necessities of life" - Phil Harris, Bruce Reitherman
Proud to be a black sheep.
Image

Image


Top
 Profile  
 
 Post subject: Re: Ingersoll set-up
PostPosted: Mon Feb 08, 2010 8:07 am 
Explorer

Joined: Mon Jan 21, 2008 4:23 pm
Posts: 462
Faction: Jade Hand

Offline
Do not drop the Navi!!!

_________________
Captain of the Dawn Patrol
"Fly swiftly, and with a big gun."


Top
 Profile  
 
 Post subject: Re: Ingersoll set-up
PostPosted: Mon Feb 08, 2010 9:52 am 
Incarnation of Rock

Joined: Wed Oct 01, 2008 10:38 pm
Posts: 661
Faction: Court of Violets

Offline
I'm currently running a pure inf setup, and I have a navi, two diplos, and a mech. You should never give up the navi, and the choice between two traders or two diplos is just which aspect you want to focus on more.

As for upgrades, I have both props, lots of wings, and a small external cargo hold (if I could add 8 more of these I might, they're stupidly broken on an inger). The hull slot is just a matter of taste, you can do medium armor, reinforced hull, or gutted cargo hold. Just depends on what you use in combat, or whether you want that little extra edge in trading.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Ingersoll set-up
PostPosted: Mon Feb 08, 2010 2:21 pm 

Joined: Thu Jan 08, 2009 12:49 pm
Posts: 779
Faction: Azure League

Offline
I find the internal fuel upgrade quite useful on the Inger. I have 2068km on mine, and that opens up a few great routes from the core.

_________________
Pilot-in-Command, Our Chief Export Is Violence III
Incarnation of Industry
Angels' wings are icing over, McDonnell Douglas olive drab. They bear the names of our sweethearts, and the captain smiles, as we crash.


Top
 Profile  
 
 Post subject: Re: Ingersoll set-up
PostPosted: Mon Feb 08, 2010 2:32 pm 

Joined: Fri Feb 20, 2009 4:44 am
Posts: 53
Location: Prague, CZ
Faction: Flight School
Offline
i run with high-lift and improved wings, increased ammo and boring out.

then i have two configs for the rest:
1. combat config
- medium armor, port&polish, high flow filter, coolant system
7kph stall, 1000kph max, 500kph acceleration

2. courier config
- gutted cargo, fuel can, mad props, plus small/medium external cargo hold (depends on what missions i carry)
bigger range, max speed and max cargo

_________________
I know the plan. You won't like it.


Top
 Profile  
 
 Post subject: Re: Ingersoll set-up
PostPosted: Tue Feb 09, 2010 8:44 am 
Happy 2010

Joined: Sun Oct 21, 2007 3:08 pm
Posts: 182
Location: Left Coast Skytopia
Faction: Flight School
Offline
My mechanic, Moon Qui, is extremely adept equipping my Inger for any mission load-out. Ninety percent of the time we use the following configuration;

Wing: HighLift, LargeXcargo, SmallXcargo

Hull: Usually never use GuttedHold so as to keep the flexibility between
InternalFuelX, and Armor or ReinforcedHull. I run fuel near the outer Skylands and combat stuff in the core areas.

Engine: the Props, Larger and Mad.

Combat: the usual suspects.

Crew: Navi, Diplo, Trader, Mech

Gun: HeavyFlak, ExR0%+6crit, ExB24%+16acc, ISM+25%, affording an extremely wide field-of-fire to support my strafing, high-speed combat style.

MaxSpeed=1190 Stall=309 Accel=290
Armor=4 ArmorClass=5 Maneuver=19 Silhouette=5
Cargo=211 CKPH=251090

Cheers,

_________________
kanamdso


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group