Now that we've run a full round with these plane stats, I'd really like to get some feedback on them after-the-fact.
T9s sucked last round, so I never sold my Lancaster. And I recently complained in another thread (on Suggestion board, I think) about T1-3 perf planes having more cargo than the combat planes.
tl;tr - 'Fisher pilot in 2.5 who stayed consistently above 20million influence, could barely hold 12million in 2.6, flying a 'Caster.
Same, I did little to no combat either, the Fisher was just more amusing when it was a hurtling bus bristling with guns pointing in all the wrong directions.
Since a 'Caster could carry a whale with ease the twice daily player could just toss one in the back and come back twelve hours later for the next one. The Fisher took many more hours to cross Skytopia. 16 hours might as well be a once daily.
Suggest, some giant 450 cargo mission for the big planes that a 'Caster couldn't carry, that gives a wonderful inf/km return to give the blimps and monster planes some love.