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PostPosted: Fri Dec 26, 2008 6:00 pm 

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In response to Gil's first post: Umm...hmm...probably some sort of edge of hitbox or something out from the actual sprite.


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PostPosted: Fri Dec 26, 2008 8:29 pm 

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Sounds like something to determine the frequency and possibly base level of combats encountered on a flight leg.


Edit- After reading through all the replies, I really wonder why everyone is so {static}-bent on thinking it could be a combat stat.

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PostPosted: Sat Dec 27, 2008 7:14 am 

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nm. No dog in this fight.


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PostPosted: Sat Dec 27, 2008 3:27 pm 

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Bouchie Topturner wrote:
Edit- After reading through all the replies, I really wonder why everyone is so {static}-bent on thinking it could be a combat stat.


Not {static}-bent, just what we think of first.

Or in Post's case, what hes been thinking of for months. :razz:


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PostPosted: Tue Dec 30, 2008 12:36 am 
Smashing Pumpkins

Joined: Thu Feb 14, 2008 5:09 pm
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I'd guess the (visual) cross-section of the plane - i.g. how hard it is to see and thus hit in combat.
Like the DM you get for target size in RPGs.

But I'd probably just call this stat Size.

IRL, stealth aircraft are optimized for small Radar Cross Section (RCS).
And in the visual domain, there was the Blohm+Voss BV40 figher glider.


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PostPosted: Tue Dec 30, 2008 8:26 pm 

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Size of the hit box

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PostPosted: Wed Jan 14, 2009 6:22 pm 

Joined: Sun Feb 24, 2008 12:22 pm
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The size of the target. A plane with a larger number is like a big target, and with a smaller number is like a smaller target.

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