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Hidden War - The Five Winds
http://skyrates.net/forum/viewtopic.php?f=27&t=8940
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Author:  Chesterfield Taft [ Mon Jul 19, 2010 8:15 am ]
Post subject:  Re: Hidden War - The Five Winds

I think ultimately, the idea of a hot potato type thing is interesting, and I may bring it back, but it would be for a positive bonus and not a negative.

As in, Wind = +5 missions, +25% chance of legendary combats, and every hour would get -1 missions, -5% chance of legendary combats up until the bonus provided was just 0%, 0%.

Author:  Kitteh [ Mon Jul 19, 2010 9:26 am ]
Post subject:  Re: Hidden War - The Five Winds

The decay thing just seems to cause problems anyway, and the winds did require moving more than I figured, though Blue's ended up at about 11 hours, which wasn't too bad (though I think I was the only one moving them :shifty: ).

Author:  Kippei [ Mon Jul 19, 2010 10:26 am ]
Post subject:  Re: Hidden War - The Five Winds

Chesterfield Taft wrote:
Winds are now turned off.

I was away for the weekend and was not sure when I was getting back. As such, I could not address them during that time.


So you're saying it's difficult to be online reliably at specific times to make adjustments? I would never have guessed that! :razz:

Glad to hear they're gone, though. :smile:

Author:  Eskay [ Mon Jul 19, 2010 12:59 pm ]
Post subject:  Re: Hidden War - The Five Winds

Chesterfield Taft wrote:
I think ultimately, the idea of a hot potato type thing is interesting, and I may bring it back, but it would be for a positive bonus and not a negative.

As in, Wind = +5 missions, +25% chance of legendary combats, and every hour would get -1 missions, -5% chance of legendary combats up until the bonus provided was just 0%, 0%.


Ooh, that sounds interesting. (Possibly as an application of Fleet technology, possibly something else.)

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