Register / Log in

Server Costs Nov

Ends in 7 days 0%
It is currently Fri Nov 24, 2017 2:14 pm

All times are UTC - 8 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ] 
Author Message
 Post subject: Updates
PostPosted: Mon Sep 07, 2009 8:08 pm 
Flight Master

Joined: Fri Sep 01, 2006 12:55 pm
Posts: 2773
Location: Volstoy
Faction: Flight School
Offline
This thread will be used by the developers to post the changes that have occurred in the game.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 07, 2009 8:48 pm 
Flight Master

Joined: Fri Sep 01, 2006 12:55 pm
Posts: 2773
Location: Volstoy
Faction: Flight School
Offline
Planes no longer need to worry about ammo. You will not run out.

Armor will automatically refresh to maximum after combat.

Fuel will now fill up whenever you land (for no fee).

Your plane now has a condition which is viewable on the Craft screen. After flights, trades, and combats, this condition will drop.

To restore your condition to full, go the Hangar->Services, and queue up a repair. Repairs take 8 hours to complete.

As of now, there are no negative benefits to a low condition. This will be coming soon.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 08, 2009 7:10 pm 
Snuggler

Joined: Tue Nov 21, 2006 12:10 am
Posts: 1312
Faction: Flight School
Offline
Players are now permitted to take missions before they've flown 24 hours of flight.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 09, 2009 7:38 am 
Developer

Joined: Tue Nov 21, 2006 12:00 am
Posts: 774
Offline
aircraft page now shows status effects (for now, fuel efficiency and creative storage show up there)

i raised the gate to 100 accounts, should have room for some more testers


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 10, 2009 11:06 am 
Developer

Joined: Tue Dec 12, 2006 7:29 am
Posts: 2232
Location: the steel city
Offline
On Saturday, I will be reducing the range of the T1 planes to be very close to one another, and all of them will be very close to the thor's range, which is 330. I will try to make sure that no one is stuck; you may be teleported if you are in a Nomad or Mastiff.

I will also be able to lay out craft and upgrade sales at that time.

-PL-


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 11, 2009 8:09 am 
Snuggler

Joined: Tue Nov 21, 2006 12:10 am
Posts: 1312
Faction: Flight School
Offline
The flag of a Skyland is set daily at a specific time. At this point, control of the Skyland will go to the faction with the highest influence.

=============================

Skylands now have a mood.

When you gain influence on a skyland, the mood adjusts how much influence/money is gained.

If the people are happy, and you are the controlling faction of the Skyland, you gain a boost.

If the people are unhappy, and you are not the controlling faction of the Skyland, you gain a boost.

Currently, the only way mood changes is that when a Skyland is initially taken over it goes to a high mood (people are happy for their 'liberators.') As time goes on, they gradually become unhappy, living under the same yoke every day.

We have plans for other ways that mood can change.

=============================

NPCs are now in the world and running Influence themselves.

Currently, nothing bad happens when they win.

For now.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 12, 2009 11:22 am 
Developer

Joined: Tue Dec 12, 2006 7:29 am
Posts: 2232
Location: the steel city
Offline
I'm sorry, I forgot that months ago I had made a commitment for today, until a friend reminded me yesterday. I have begun my tasks that I said I'd do today, but won't be able to finish them before I leave in a few minutes.

Mastiff and Nomad owners, enjoy the extra day of broken extra range.

-PL-


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 16, 2009 7:56 am 
Developer

Joined: Tue Dec 12, 2006 7:29 am
Posts: 2232
Location: the steel city
Offline
plane sales have been laid out. i may add some more later as there are more skylands now, but the next thing on my list is to do the same for upgrade sales. i'll try to get to that tonight or (more likely) tomorrow.

-PL-


Top
 Profile  
 
 Post subject: Major balance changes to Guns and Damage Reduction
PostPosted: Thu Sep 17, 2009 12:00 am 
Developer

Joined: Tue Nov 21, 2006 12:11 am
Posts: 182
Offline
Major balance changes to Guns and Damage Reduction

We made some pretty major changes to the way that guns work. I described or hinted at much of it in chat. The short version is: try it out, and let me know how it feels.

-- Archon :woodman:

Quote:
{static}
Archon: Hey Skyrates.
Archon: Well, I've been working all night on combat and gun adjustments
Sloth: And we thank you for it Archon.
» Hans Raginhart gives Archon a BIIIIIIIG hug.
Archon: Heh, wait 'till you see whether they work. ;)
Archon: BIG changes to the guns
Sloth: Good point.
Hylochoeru: ohhhh
» Sloth reseres judgement and praise.
Archon: And, no damage reduction any more (for now)
Hans Raginhart: the hug is for the work. Now we get to see if it was good work
Valarauka: :D
Valarauka: so when are you rollin this out?
Archon: So, right now, quick info on the guns. Someone please feel free to copy what I write here and post if on the forums.
Keyo: I... have been flying safe and haven't fought the new combat yet.
Archon: Oh, it rolled out about 2 minutes ago.
» Keyo is ashamed.
Hylochoeru: We got ammo countdown!
Alan Smithee: Oh, should we report bugs to you now or put them on the forum?
Valarauka: ooh
Valarauka: now i just need a combat
Archon: Hold yer horses. ;)
Archon: So. Still the same types of guns, but with different features.
Hylochoeru: You reload as you use up the meter, so no more continuous laser beams.
Archon: All machine guns fire 10 shots/second. All have pretty good accuracy. All are very slightly weaker on average than the other guns of their class.
Archon: Yes, ammo has been adjusted and reduced overall so that it gets used up and then takes 3-5 seconds to reload.
Archon: But it does reload for you.
Sloth: Any chance of a 'reload' button so we can reload when we want?
Archon: I intend to implement a reload button, but haven't gotten to it.
Sloth: Cool.
Archon: Each of the other 4 gun types now has a personality.
Alan Smithee: Autocannon is crit?
Hylochoeru: Holy crap Med Howies are 35 ammo/shot.
» Sloth totters off to bed. Night.
Archon: The Auto Cannon fires many, many shots. S: 40/sec, M: 60/sec, L: 80/sec
Archon: It's a rain of very tiny shots.
Keyo: o.0
Keyo: Hot.
Archon: With a pretty decent Crit chance boost!
Hylochoeru: oh wow
Archon: guns now have different chances of critting
Hylochoeru: that'll be interesting
Keyo: <3
Archon: Howitzers are SLOW
Keyo: I have been advocating that for a long time now and am pleased to hear it's implemented.
Nuka: I noticed that crit. It seems like half my hits are crits now.
Archon: With the largest firing only 1 shot/sec.
Nuka: I have to go try out the other guns.
Alan Smithee: Same here since I switched to ExR
Archon: So, if it hits, KABOOM! If not, it'll be a bit before it fires again (but never more than a second).
Archon: Long Arms are still sniper rifles. Best accuracy boost of any gun. Fires about 2x/sec.
Archon: Now, Flak Cannons are weird. Well, they're the shotguns they were always meant to be.
Archon: They fire as slowly as a howie, but they fire multiple shells every shot.
Archon: Like 20, all of which, you should see.
Dr Pawz: well i have beer now
Archon: And they have the highest crit chance boost of any gun, but also the worst accuracy.
Keyo: That's interesting and will be absolutely terrifying on a pirate.
Alan Smithee: Is accuracy applied independently to each shell or to the overall shot?
Archon: Yes, each shell has a chance to hit which is calculated separately.
Daz McMooney: I dunno, Keyo. I've seen a pirate in a thong. It doesn't get much more terrifying.
» Keyo remembers that picture.
Alan Smithee: Quick, someone find Remy3
Ferengeti: Archon: shiiiny
Ferengeti: now any chance of making the rest of the upgrade system as interesting?
» Ferengeti hides
Archon: I've done a ton of math on it (actually it's all math I did back in January, but only really had the time to implement all the changes that needed to be made lately), and including crits, damage reduction (which, remember, is now 0 for all planes), silhouette, etc., all guns should be pretty well within the same average damage for each size category.
Archon: The personality will dictate how it "feels" getting that damage.
» Archon really hopes that's the case at least!
Keyo: I am *totally* getting an autocannon on a large mount.
Hylochoeru: great news overall
Alan Smithee: I've loving it on a medium
Keyo: That should be epic.
Alan Smithee: Really brightens up combat
Keyo: Literally.
Hans Raginhart: Keyo: Autocannons on a Hades
Ferengeti: definitely looking forward to the new system, yea
Hans Raginhart: METAL RAIN! :D
Ferengeti: is it ingame yet?
Archon: Oh, and p.s. because the autocannon fires soooo many tiny shots, it runs through a lot of ammo. The Large AC will use 60 ammo/second, the most of any gun.
Hans Raginhart: I am definitely putting on my avenger when I get it.
Archon: So, please, go out an buy different guns, and let me know what works.
Archon: I'd also like to know how the ammo drain and reload feels. I like it, but I'd like to get some feedback.
Ferengeti: it is ingame now, then?
Alan Smithee: Are flaks buyable yet?
Nuka: The first thing I noticed is that it'd be nice to be able to trigger the reload when you're not out of ammo.
Keyo: Okay, I'll have to check things out when I land on Tink.
Archon: Yes, Nuka, that's in the plans.
Alan Smithee: There's already a suggestion on the forum
Nuka: Cool.
Alan Smithee: Are flaks only on certain skylands?
Archon: Alan, they should be at the bottom of the list. Just scroll down.
Hans Raginhart: all guns are avaliable at each skyland IIRC
Hans Raginhart: shame I'm 1:35 from any skyland
Archon: (Though I don't see the largest one on the bottom of the list :-o)
Hans Raginhart: Nice one Archon :P
Alan Smithee: When I select an arc I can't select flak
Alan Smithee: Should I try refreshing?
Archon: Alan, I bet that the bottom item on every list is falling off (i.e. not there).
Archon: Please post a bug about it to the forums.
Alan Smithee: Yeah, it's already there
Archon: Oh, and I'll copy all my comments to the forums about this as well.


p.s. It's 3am. I'm tired and going to bed.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 17, 2009 12:13 pm 
Developer

Joined: Tue Nov 21, 2006 12:11 am
Posts: 182
Offline
Gun Damage Updates and Combat Updates

1. All gun damages have been doubled from last night's balance values.
2. Howitzers and Long Arms have slightly higher DPS because their RoF is so low.
3. Pressing R in combat now will force the reload of your ammo, but don't push it while holding Ctrl to turn...you might reload the whole web page. I'm working on an alternative key for using gumption.
4. Hits now scale to show how much damage is being done by the hit. Howitzer shots should look HUGE!
5. Blackout has been recentered on the plane. Sorry, I hadn't seen the posts about that.

Thanks for all the rapid feedback. I'd love to hear more and to see some pics of how the different sizes of hits look.
-- Archon


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 19, 2009 3:01 pm 
Developer

Joined: Tue Nov 21, 2006 12:00 am
Posts: 774
Offline
various bug fixes:

- duplicating upgrades
- duped status effects, maybe
- stat effects rollovers
- upgrade rollover stats
- lists missing last item (like flak cannon)
- upgrades move to inventory on new plane purchase


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 20, 2009 6:20 pm 
Flight Master

Joined: Fri Sep 01, 2006 12:55 pm
Posts: 2773
Location: Volstoy
Faction: Flight School
Offline
Players can now start mentor/apprentice relationships.

At the moment, while the Reputation bonus should be functional, the speed bonus for apprentices is not.

Additionally, this influence page is now up:
http://skyrates.net/influence.php

There are some bugs with the recent changes to aircraft stats that will be looked at promptly.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 20, 2009 6:27 pm 
Flight Master

Joined: Fri Sep 01, 2006 12:55 pm
Posts: 2773
Location: Volstoy
Faction: Flight School
Offline
Additionally, once one of the NPC factions (Pirates or Hidden Fleet) takes over a Skyland, all other factions there have their influence reduced to 0.

Once a faction takes control of the Skyland from an NPC, that NPC faction's influence drops to 0.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 20, 2009 9:33 pm 
Developer

Joined: Tue Nov 21, 2006 12:00 am
Posts: 774
Offline
alpha ending


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group