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PostPosted: Tue Sep 22, 2009 8:37 am 

Joined: Sat Aug 02, 2008 8:22 pm
Posts: 144
Faction: Flight School
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I don't wait until T9 to start running inf. I managed to snag governorships on both Fuseli and Shriebeck during this Alpha run, and I finished it in a Hades.

Probably you're more efficient at running influence at T9, but it's surely possible to run it earlier than that.

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Adventures on the Blood Angel (and other places)
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PostPosted: Tue Sep 22, 2009 12:05 pm 
Smashing Pumpkins

Joined: Sat Jan 19, 2008 12:22 pm
Posts: 672
Faction: Independent

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Last round, I bought the best plane money could buy when several of my trade skills were still at level 2. And I'm a sporadic player; I rarely hunt or fly risky. Then I almost immediately traded it for a Kingfisher just so I could earn TP faster.

The good thing about the kits in 2.3 was that they were so insanely expensive even hardcore players took over a year to earn enough money to buy their "best plane".


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PostPosted: Tue Sep 22, 2009 12:21 pm 
Explorer

Joined: Mon Jan 21, 2008 4:23 pm
Posts: 462
Faction: Jade Hand

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Not quite a year, but sure.

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PostPosted: Tue Sep 22, 2009 3:49 pm 
Flight Master

Joined: Fri Sep 01, 2006 12:55 pm
Posts: 2773
Location: Volstoy
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At the moment, I believe the current plan is to reduce the payout of combats slightly, and severely reduce the punishment in cargo loss for losing a combat.

Additionally, the potential profit margins of the higher tier goods is being raised.


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PostPosted: Tue Sep 22, 2009 5:45 pm 

Joined: Fri Apr 18, 2008 1:20 am
Posts: 211
Location: Victoria, BC, Canada
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Pretty much what I had in mind for economic fixes. Sounds good.


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