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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: Mods abundantly broken
PostPosted: Sun Sep 20, 2009 5:51 pm 
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Joined: Wed Jan 23, 2008 5:33 pm
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This is just after a few brief tests.

On a dauntless, high-flow air filters reduce range by 20% (instead of 2%), and fuel cans increase it by 500 (instead of 50). The mods I've checked that affect speed or stall seem to do nothing. On the other hand, Wings C on a Dauntless brought its maneuver to 51. Turns pretty quick, lemme tell ya.

-c.

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 Post subject:
PostPosted: Sun Sep 20, 2009 5:57 pm 

Joined: Sun Jan 20, 2008 11:07 am
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Lucky dog, Wings C on my Seafire gives me only 5 maneuver. But I've got a range of almost 2000 km (three levels of fuel efficiency and boring out).

And none of my mods show up in the gunsmith.


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 Post subject:
PostPosted: Sun Sep 20, 2009 6:02 pm 
Combat Guru

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All my stuff only seems to affect range. Upgrades and skills; e.g., I'm not getting my Creative Storage bonus applied to my hold and all my upgrades are adjusting range not accel, max speed, stall, etc as they should be. It's not display either, I'm taking 16 more minutes to make a flight than I was before the down time.

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 Post subject:
PostPosted: Sun Sep 20, 2009 6:43 pm 

Joined: Thu Jan 08, 2009 12:49 pm
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Without CS and a gutted craft, I'm down from 408 cargo to 300.

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 Post subject:
PostPosted: Sun Sep 20, 2009 9:11 pm 
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Joined: Tue Nov 21, 2006 12:00 am
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Wow. Fixed. I think.


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 Post subject:
PostPosted: Sun Sep 20, 2009 11:31 pm 
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Joined: Fri Jan 18, 2008 9:15 pm
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Not really. Neither my speed or my range change, no matter what I stick on, and by a combination of Fuel Can, R Sticker and Medium External Fuel Tanks, I now have a grand total of 274 maneuver. My range is affected by some things, but overwhelmingly negatively, as I've managed to go from some 575 to under four hundred by fiddling with certain mods. And, as is apparently the case with many others, my gun mods aren't showing.


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 Post subject:
PostPosted: Mon Sep 21, 2009 8:44 am 
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Joined: Tue Nov 21, 2006 12:00 am
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Sorry. We overwrote these fixes last nite. It is back to working for now, will fix later.


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