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 Post subject: Mod for Long Posters
PostPosted: Wed Jun 20, 2012 12:45 pm 
Muse

Joined: Fri May 07, 2010 6:57 pm
Posts: 137
Location: The RnP
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I have made a mod for Skylight so people who make a lot of long posts in RP can edit it more conveniently without having to open up external programs. It makes the input area a multi-line textarea, but doesn't allow newline characters to be input, and still receives an enter key hit as a command to send. I also increased the character limit from 800 to 1000 just to provide a little more leeway. I can't imagine anybody would need to go any higher than that in one post. (EDIT: Skyrates actually has a hardcoded limit, so I've removed this.)
:shock:

Still 99% Katy's work, though. Skylight forever. :razz:

Skylight for Long Posters


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Thank you, Calvin. :cheeky:

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Last edited by Maya on Tue Jul 24, 2012 9:55 am, edited 2 times in total.

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 Post subject: Re: Mod for Long Posters
PostPosted: Thu Jun 21, 2012 9:53 am 
Developer

Joined: Tue Dec 12, 2006 7:05 am
Posts: 3635
Location: Skybrary Archives
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Didn't want to see this lost in the pile, so I've split it into its own topic.

Nice work, Maya.


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 Post subject: Re: Mod for Long Posters
PostPosted: Mon Jul 16, 2012 7:54 pm 
Tally Teller

Joined: Mon Mar 03, 2008 1:20 am
Posts: 388
Faction: Azure League

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Neato, a Skylight mod. Good one Maya.

Here's the thing to know. I wrote the Skylight client in CoffeeScript and LESS. Which means the javascript and css in the extension, which Maya read and modified, is generated code. Which makes it hard to read and modify. Also, even the code it's generated from is particularly Kathryn-y, looking at it now. Seems I was more interested in experimenting and playing and learning than imagining what it would be like for someone else to figure out how it works.

So here's the thing to think about. What I could do is clean up the Skylight client code a bit, make it more structured and orthodox, then put it up on github, with all the CoffeeScript and LESS and the build script included. Then it would be much easier to mod. If you wanted to change the font, or make /ignore work, or make a Pony Talk channel, you could do it yourself instead of waiting while I not do those things.

Is that something that interests anyone at all?

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 Post subject: Re: Mod for Long Posters
PostPosted: Wed Jul 25, 2012 11:33 am 

Joined: Sat Jan 19, 2008 9:10 am
Posts: 502
Location: In the tavern.
Faction: Flight School
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yes.


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 Post subject: Re: Mod for Long Posters
PostPosted: Wed Jul 25, 2012 1:04 pm 
Explorer

Joined: Sun Apr 13, 2008 4:19 pm
Posts: 1127
Location: EST
Faction: Azure League

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Sounds like a plan. I'm picking up some of this, this semester I think. Might try giving it a poke or two if I could understand it well enough.

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