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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Mon Dec 20, 2010 6:41 pm 

Joined: Sat Jun 13, 2009 5:44 pm
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Holy schlamoly, yes.
Though, a slight alteration I think. It'd be too much work for the everyman to always leave the report, like an away message. Like you said, maybe after 30min it would default to lurker saying that they probably aren't around.
And I think that, as part of a simplification, if you do say report brb10 or something, the next time you say anything it ought cancel the report.


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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Tue Dec 28, 2010 4:22 pm 
Muse

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Well, let's say you intend to be back after one hour?
And for the second issue, if you type the command and then say "Bye"?
Of course, avoid these, but why make the issue in the first place? Tables aren't that hard to keep if you can make them and work with them already. It's just strings, really.

Either way, plausible reasons to and for, I think. I guess it just depends on if nehp wants to micromanage the efficiency by adding to the code.

Also, we did talk about it for a bit; said he had a similar feature planned some time in the future, just repeating the last words said by the player.

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Tue Dec 28, 2010 4:29 pm 
Developer

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It's technically possible for us to give a list of who's online. Maybe via a "who" command in chat, maybe via a webpage. But do people want this, or do people like the fact that everyone is invisible until they say something?

Just to let you know, the devs don't even have a way to get an online list.


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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Tue Dec 28, 2010 5:57 pm 
Snuggler

Joined: Wed Mar 10, 2010 3:19 pm
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Marquis de Bordeaux wrote:
It's technically possible for us to give a list of who's online. Maybe via a "who" command in chat, maybe via a webpage. But do people want this, or do people like the fact that everyone is invisible until they say something?

Just to let you know, the devs don't even have a way to get an online list.


I had a dream last week where I could see who was online. AND I LOVED IT!! :thumbs: :remygrin:

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Wed Dec 29, 2010 7:17 am 
Cupid

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Hm, I was actually thinking about this just a few days ago, and thinking that it was really nice to be able to be stealthy. I had logged on to do a quick queue update, but wound up saying something in chat and so had to stick around for a little while to be polite. Being able to do a quick log-on-log-off without saying anything is a nice way to be able to check in on the game without getting into the social faux pas of seeming like you're ignoring everyone else online. While it is indeed nice to see who else is online, it's also nice to not be seen!

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Wed Dec 29, 2010 7:33 pm 
Snuggler

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Maybe there could be an option to be hidden when you log on, like on the forums.

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Thu Jan 06, 2011 2:22 pm 
Moostro

Joined: Sat Dec 08, 2007 10:56 am
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An online list could potentially be chunky at times, possibly web based rather than chat based?

I like the concept of a manual-or-automatic afk system, with an option to either stay afk or become hidden on afk. Thus if you /afk or "idle out" by not talking, you fall into afk status, if you've selected 'invisible upon afk' then you're not visible. This would allow lurkers to stay truly lurky if they want to.

In this state of things, I believe that 'seen' would likely also be something best taken over by built-in chat (reporting last seen, if online, if afk), but it's not a drain on zolurker, so if not, it's not a big deal. =)

---

As for lurker reporting the state of self-reported afk, it's something I'll consider if the devs reject some kind of online list with afk, but given the current state of my to-dos and priorities, we're talking months most likely. Kathryn's lurker has filtering/search for much more information in that arena.

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Thu Mar 10, 2011 9:39 pm 
Moostro

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link crs -- added (crew reunion service)
link map -- updated for 2.6!

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Mon Mar 14, 2011 1:14 pm 
Moostro

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link skycust added

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Thu Apr 28, 2011 1:05 pm 
Moostro

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Added Rhaikh's skycharts with 'lurker charts'

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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Fri Aug 19, 2011 8:47 am 
Flight Goggles

Joined: Sun Jun 21, 2009 2:09 pm
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As incredibally helpful lurker is, while browing the archive I found the refreshing a bit annoying, and a backup file for May 6th and indicates that while generating the archive "scripts.html" is included to call "refresh60.js" .

While I appreciate your accomidating for the propagation delay caused by time travel altering the past, it is redundant since after !n^(-inf) iterations I would not be able to percieve the change as it takes less than negative time to happen; I therefore think that it would be prudent not to look for changes in the past every 60 seconds.


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 Post subject: Re: Tools -- Lurker II [online, dev]
PostPosted: Fri Aug 19, 2011 11:18 am 
Developer

Joined: Tue Dec 12, 2006 7:05 am
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...yes...

And while you're at it, please make me a sammich.


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