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Hotmod development priority.
http://skyrates.net/forum/viewtopic.php?f=52&t=7979
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Author:  Istatay [ Sat Oct 24, 2009 6:42 am ]
Post subject:  Hotmod development priority.

The Hotmod beta is now perfectly functional; it just needs filtering before I replace the old one. However, the Arcamatic has old data, and a replacement should be easy with my new framework. The Arcamatic replacement will be called "Hotshot" unless I come up with a better name. I'll also add a Hotshot Lab, so people can fiddle with different damage calculation systems.

How should I prioritize? Any feelings?

Author:  meowww [ Sat Oct 24, 2009 10:03 am ]
Post subject: 

IMO it is better to have the basic Hotmod, and the basic Hotshot, than only have the Hotmod.
The last thing I want on Hotmod before Hotshot is an C&P friendly output on which mod you fixed.

Two basic tools are better than one complex tool.

Author:  Eskay [ Sat Oct 24, 2009 12:00 pm ]
Post subject: 

I'm going to agree with meowww for now: the Hotmod beta is lovely and I'd like to see more features, but if you're feeling Hotshot well enough to get that going I'd love to see it.

Author:  Kalin [ Sat Oct 24, 2009 7:09 pm ]
Post subject: 

Note that the numbers the gunsmith gives may not be accurate (the small flak uses 50% more ammo than it's supposed to).

Author:  Kalin [ Sun Oct 25, 2009 9:36 am ]
Post subject: 

Here are actual values for firing delays (measured in milliseconds) according the combat debugger:

- Small -
Machine gun: 100
Auto-cannon: 50
Howitzer: 400
Long Arm: 400
Flak: 600
- Medium -
Machine gun: 100
Auto-cannon: 50
Howitzer: 550
Long Arm: 450
Flak: 800
- Large -
Machine gun:
Auto-cannon:
Howitzer: 750
Long Arm: 500
Flak: 1000

Author:  Marcus Langley [ Sun Oct 25, 2009 4:05 pm ]
Post subject: 

Don't forget that flaks have their own crit damage mod (+25%, so +250% with CS5) as do Howitzers (+50%, so +275% at CS5).

Author:  Istatay [ Mon Oct 26, 2009 4:55 am ]
Post subject: 

Thanks for the feedback, all. I have a quick light version of Hotshot up, and skills and mod bonuses should be easy. Marcus Langley and Kalin's data was useful, and went in.

meowww: Wish granted. I'll switch that to a "Copy to clipboard" button if I can make it cross-browser. It's easy in IE.

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