Mission info in the Skybrary
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Author:  Kyra [ Fri May 23, 2008 9:07 am ]
Post subject:  Mission info in the Skybrary

Or - Because allii (who plays Kyra) thinks everyone is out to get her right now, and would like y'all to prove her wrong.

Lots of people are running influence right now. So lots of people are seeing lots of missions go by, and NOT PUTTING THEM IN THE SKYBRARY YOU LAZY BUMS.

Even though other people (who admittedly are ALSO LAZY BUMS) are complaining that they want to know how much the ones they can't see are worth.

And so allii is having to take time out of making her really shiny art offering to the altar of the devs to put in info about the Legacy Ops missions because of all the changing and people wanting info on how much the various types are worth, and all that.

So there will be less really shiny art for you all, because you're ALL LAZY BUMS.

So prove you're not, and that you're not trying to make allii's art piece be less shiny than it should be:

1. Go here.
2. Follow the instructions. The link to the template is there, or you can click here.
3. Add in new missions that you see that aren't already listed. Order doesn't really matter right now. Fill in info to any mission that needs it.
4. If you're really feeling ambitious, use The Cartographer to work out the exact influence and gold rates.

P.S. Y'all know I love you all. But you should still STOP BEING LAZY BUMS.

Author:  Fortuno David [ Fri May 23, 2008 2:45 pm ]
Post subject: 

Are the influence and gold rates always the same?

Author:  Kyra [ Fri May 23, 2008 3:49 pm ]
Post subject: 

They are for combat missions. For cargo missions, put down what you saw in the "Discussion" tab (starting and ending skyland, and gold/inf values). My general rule is I don't put down an "official" rate in the main page until I have three different sets of data, just in case there's a mistake in one of them.

And you should take the values it lists when you pick up the mission, not the values you receive for it in your logs, because the received values are affected by multipliers and won't be the same for everyone.

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