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Savage Potato
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Post subject: Ingersoll set-up Posted: Sun Feb 07, 2010 7:45 am |
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Joined: Thu Dec 31, 2009 8:04 am Posts: 1 Faction: Flight School
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Just wondering how people set up their Ingersolls
I'm looking to do inf running and some trading, I was thinking about this for upgrades:
Increased Ammo both props Not sure what do with Hull Upgrade slots, was thinking about putting in steel reinforced hull All three wings then?
Also wondering what people do with crew seats. Right now I have 2 level 8 traders, a level 6 navigator and a level 5 diplomat, should I drop a trader or my navi for a 2nd diplomat?
My gun set-up is just a MG with AP/EB/ISM at the moment but I'm open to suggestions
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Sunrunner
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Post subject: Re: Ingersoll set-up Posted: Mon Feb 08, 2010 8:07 am |
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Explorer |
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Joined: Mon Jan 21, 2008 4:23 pm Posts: 462 Faction: Jade Hand
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Do not drop the Navi!!!
_________________ Captain of the Dawn Patrol
"Fly swiftly, and with a big gun."
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KarHallarn
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Post subject: Re: Ingersoll set-up Posted: Mon Feb 08, 2010 9:52 am |
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Incarnation of Rock |
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Joined: Wed Oct 01, 2008 10:38 pm Posts: 661 Faction: Court of Violets
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I'm currently running a pure inf setup, and I have a navi, two diplos, and a mech. You should never give up the navi, and the choice between two traders or two diplos is just which aspect you want to focus on more.
As for upgrades, I have both props, lots of wings, and a small external cargo hold (if I could add 8 more of these I might, they're stupidly broken on an inger). The hull slot is just a matter of taste, you can do medium armor, reinforced hull, or gutted cargo hold. Just depends on what you use in combat, or whether you want that little extra edge in trading.
_________________
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Amira Navaras
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Post subject: Re: Ingersoll set-up Posted: Mon Feb 08, 2010 2:21 pm |
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Joined: Thu Jan 08, 2009 12:49 pm Posts: 779 Faction: Azure League
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I find the internal fuel upgrade quite useful on the Inger. I have 2068km on mine, and that opens up a few great routes from the core.
_________________ Pilot-in-Command, Our Chief Export Is Violence III Incarnation of Industry Angels' wings are icing over, McDonnell Douglas olive drab. They bear the names of our sweethearts, and the captain smiles, as we crash.
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matejcik neasi
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Post subject: Re: Ingersoll set-up Posted: Mon Feb 08, 2010 2:32 pm |
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Joined: Fri Feb 20, 2009 4:44 am Posts: 53 Location: Prague, CZ Faction: Flight School
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i run with high-lift and improved wings, increased ammo and boring out.
then i have two configs for the rest: 1. combat config - medium armor, port&polish, high flow filter, coolant system 7kph stall, 1000kph max, 500kph acceleration
2. courier config - gutted cargo, fuel can, mad props, plus small/medium external cargo hold (depends on what missions i carry) bigger range, max speed and max cargo
_________________ I know the plan. You won't like it.
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Kanamdso
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Post subject: Re: Ingersoll set-up Posted: Tue Feb 09, 2010 8:44 am |
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Happy 2010 |
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Joined: Sun Oct 21, 2007 3:08 pm Posts: 182 Location: Left Coast Skytopia Faction: Flight School
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My mechanic, Moon Qui, is extremely adept equipping my Inger for any mission load-out. Ninety percent of the time we use the following configuration;
Wing: HighLift, LargeXcargo, SmallXcargo
Hull: Usually never use GuttedHold so as to keep the flexibility between InternalFuelX, and Armor or ReinforcedHull. I run fuel near the outer Skylands and combat stuff in the core areas.
Engine: the Props, Larger and Mad.
Combat: the usual suspects.
Crew: Navi, Diplo, Trader, Mech
Gun: HeavyFlak, ExR0%+6crit, ExB24%+16acc, ISM+25%, affording an extremely wide field-of-fire to support my strafing, high-speed combat style.
MaxSpeed=1190 Stall=309 Accel=290 Armor=4 ArmorClass=5 Maneuver=19 Silhouette=5 Cargo=211 CKPH=251090
Cheers,
_________________ kanamdso
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